![]() Despite that, I do get the sense that if you’re clever enough with your routing and re-routing (like deliberately putting a train on the wrong track to stall it or keep it out of the way), pretty much every level and difficulty can (probably) be finished without losing any stars. In fact, sometimes it seems like there’s no possible way to beat your current scenario without stopping things since trains often need to go to the same place. The trains are random every time, too, so luck plays a small part as well. ![]() It’s incredibly tricky on higher difficulties, but supremely satisfying when you can pull it off. You lose stars by stopping the trains or leaving them waiting for directions, so you basically have to scramble and route everything as quickly and efficiently as you can without ever stopping or having any crashes. Part of what makes the game so difficult (later on) is that in order to get a perfect score you have to make sure the trains never lose the stars they carry. If you pass a level “perfectly” (more on that in a second) you’ll unlock a harder difficulty where everything moves faster, and the game gets shockingly challenging once you’ve sunk a few hours into it. Eventually, though, things ramp up quite a bit. After all, the trains move slowly and you can even stop them with a tap if things get a out of hand. The first time you play the game, you may be forgiven for thinking it’s a bit too easy. It sounds simple enough, but the trick is to keep them from crashing into each other. You can tell where it’s supposed to go by the color, and eventually you’ll have several differently colored trains on screen that all need to go to different places. Randomly a marker on a track or two will start blinking to signal that a train is coming, and your job is to correctly route it to the track it needs to travel on. If you never played the original (or forgot about it), here’s how World works: Each level gives you several train tracks, usually stretching from the left side of the screen to the right. Can The Voxel Agents’ cute little trains keep up? Of course, this is no longer 2009, and the App Store is a very different place now. I can’t remember the last time I played something like that, and it’s a heck of a lot of fun revisiting similar ideas in World. Train Conductor World (Free) truly feels like a blast from the past with its central mechanic of routing things around the screen with swipes, as I probably had at least five or six games on my phone back in the day that were heavily inspired by Firemint’s classic airplane game. ![]() That’s certainly the feeling I got from playing the latest game in the series as well. Blake Patterson’s review of the original Train Conductor ($2.99) on Touch Arcade remarked that it was “like Flight Control on rails”.
0 Comments
Leave a Reply. |